Knowledge is Power... or is it? Mari desperately wishes to understand the nature of the world, and with nowhere else to look, she follows her disturbingly accurate dreams to a remote beach.

Content Warning: In some scenes, Mari may be unclothed. Some perilous situations are involved, but Mari will not die. Mild "jumpscares" are present, but are meant to be more unsettling than scary. They are more like walk-scares.

Lack-of-content Warning: There are no sex scenes, partly due to time, and partly because I couldn't bring myself to do that to Mari. Just let yourself drip to the thought of tentacles or whatever.

Playing: It all should work well enough through the web browser. I found webgl struggles with some of my shaders, and audio tends to click, so if you are having issues, try downloading.

Walkthrough & Secrets: Hints & Easter Eggs Devlog

Updated 27 days ago
Published 29 days ago
StatusReleased
PlatformsWindows, Linux, HTML5
AuthorMs. Anya
GenreRole Playing
Made withKrita, Godot, GIMP
TagsAdult, Atmospheric, Creepy, Horror, Pixel Art, Psychological Horror, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

Download
MariObscura_Linux_v1.1.x86_64 80 MB
Download
MariObscura_Windows_v1.1.exe 87 MB

Development log

Comments

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That was cute :)

The only problem I’ve had was that it’s desperately slow. Not as in slow game, the pacing is great for narration purposes. But as in feel. Didn’t manage to make myself play second time to get the alternative ending for this reason :) Maybe it’s just about holding “A” or “W” all the time feels kinda unrewarding and even distracting from the narration? Or maybe even if the character simply moved 2x-3x faster it wouldn’t feel so slow, e.g. the slowness feeling is by far less on the raft - so maybe it’s because “doesn’t look like you’re making any progress at all” while walking? Can’t say for sure.

(+1)

Hey, I just put out a patch that makes Mari walk faster, and adds a sprint key (shift, or left-trigger on gamepads). For future games, I'll see about making it more interesting. I agree that the walking can be dull, especially the second time playing. Thank you for the feedback!

Yeah, much better. Though with “sprint” now text overlaps in the under-the-sea scene as thinkers’ text is large and doesn’t change position in height as Mari’s does.